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castlesaboveclouds

Studying Music Technology at HKU Utrecht. Piano player, music production/DTM, M4L, hardware, FMod, currently learning Blender, Godot, and Unity. I'm a dork for interactive music !! 💜

About me

Mainly I'm an audio nerd/student who loves interactive (game) music and tinkering with hardware, but I'm also into fashion, anime, going to conventions, and collecting plushies/art. You can use any pronouns
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Proficiencies

As a DAW I use both FL Studio and Ableton Live, but I can also get along with Pro Tools and Reaper. For middleware my preference goes to FMod. I have a certificate as "Music Producer" whatever that means, but I think it's pretty cool! I do production, vocal mixing, and make interactive audio for games and livestreamers.I also use TouchDesigner and Max4Live/MaxMSP from time to time, node-based programming my beloved.Languages I'm comfortable with are English, Dutch, German, C/C++, html, css, M4L, js, ahk. (learning C#)

Currently, I'm...

working on a debut EP, studying at HKU, and learning various dorky things like Blender, and Japanese.

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Friends' sites

https://achinghands.neocities.org/https://indigochamber.space/https://lucasveerkamp.nl/https://rvn3.com/if i know you personally and have a website pls let me know :>



















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Portfolio - projects

New entries will be added at the top here!

Noises of the Maliebaan

Showcase collection featuring projects from Abtin Sadati, Emile Salentijn, Jesse Goddijn, en Immer Somsen

For Avenue of the Arts we each made our own audio installation / listening experience and physically showcased it at the Maliebaan in Utrecht. I had recorded infrasonic sounds to turn into a soundscape, and my fellow musicians each did their own take on making an art piece connected to the Maliebaan. The poster, hand-outs, and my wood signs were all made by me, and we worked together in order to have some consistency in the projects' presentations.To hear my project and read more about it, click here!(For more about the other 4 projects, if they intend to showcase it i'll link it here in the future)

First 3D print

I've started modeling in Blender and gave 3D printing a try, check it out!

3D print for my audio interface, it looks so sleek under my desk now!

Divine Rhythm (Game audio)

in cooperation with fellow Music & Technology students ENFLÖDE and the devs: David de Gelder, Jasper Hemminga, Jim Dekker, Joey van Gool, Mitchel Geraedts. Together we formed Team BPM as part of the VRIJ II open assignment for HKU.

This is a top-down drum 'n bass rhythm fighter game where your attacks and music go hand-in-hand. You can download the game on itch.My roles were audio integration of FMod and its events into Unity, vocal processing, sound design, and music and mixing. We had a lot of meetings each week to insure that the sounds and music fit the artistic direction of the game, and we ideated together a LOT. I also worked closely with the devs to build a beat synchronization system for relating enemy attack patterns and other game mechanics to the events in the music. Attacks are stronger if you sync them with the kicks and snares for example.

TouchDesigner Visuals

These are some audioreactive projects I've made using TouchDesigner.

Interactive music (Ultrakill)

in cooperation with Rune van der Velde (RVN3)

We replaced the music for the main menu and level you see in this video with our custom tracks which adapt to which enemies are alive and which section of the level the player is in. the sound effects like gunshots and enemy sounds are still originally from the game. The assignment was to make interactive music for a game, so as one person was playing the game, the other was controlling the parameters to make the music adapt.

Blind Delivery Driver - Game for blind people

in cooperation with Pim Heesterbeek

We replaced the music for the main menu and level you see in this video with our custom tracks which adapt to which enemies are alive and which section of the level the player is in. the sound effects like gunshots and enemy sounds are still originally from the game. The assignment was to make interactive music for a game, so as one person was playing the game, the other was controlling the parameters to make the music adapt.

Puss-in-Boots vs Death (first encounter) - re-sounddesign

in cooperation with Benjamin, Iris, Jesse, Jim, Kim, Ruben, Sander, Titus

The assignment was to find a movie scene and re-do all the sound from scratch, but we didn’t have time for music. We only had 4 to 6 sessions of 1,5 hours to record, time, and mix, over the course of 4 to 6 weeks or so. I’m happy with how it turned out with the limited amount of time we had ^^VA:
Puss in Boots - Titus
Wolf - Tobias Berkhout (me)

Crow's Keys

https://www.youtube.com/@CrowsKeysFor a few years I’ve remade some songs in MIDI and shared the files & videos publicly under the Crow’s Keys alias. I’ve analysed and transcribed a lot of songs for piano and it helped me get a better understanding in music, so it was a fun project, which I sadly had to end at some point because it became too time consuming and didn’t feel fulfilling anymore. Please check out the youtube channel if you’re interested ^^646702058216357919

De Dode Hoek van het Oor

🎧 Hoofdtelefoon wordt zeer aangeraden!

“Geluiden” Als ik dit zeg denk je misschien aan de natuur, een dier, of zelfs een machine. Of toch de stem van een ander mens? Dat klopt, dit zijn allemaal geluiden die wij als mens kunnen horen. Is dat dan ook waar onze verbeelding zich doet ophouden?Wij kunnen lagere frequenties vervolgens horen of zelfs voelen. Kunnen alle dieren dat? Kunnen planten en bomen dat ook?

Aarde

Aarde, wat wil je ons vertellen? Onze machines rollen en we stampen op je. Heb je dat wel door?Boom, wat hoor je? Heb je daar last van? Zijn je takken antennes en zijn je wortels een soort seismograaf?Hallo, menselijk lichaam. Voel jij dat ook? Al die trillingen die wij ontvangen, niet via ons oor maar ons alles.We weten het niet zeker. Trillingen hebben invloed op ons welzijn en onderbewustzijn. Ook wat onze oren missen? En is dat wel positief, of juist negatief?

Even technisch

Alle frequenties boven de 20kHz zijn ultrasoon.
Wij kunne daar niets mee, maar bijvoorbeeld dolfijnen en vleermuizen wel.
En de frequenties onder de 20Hz zijn infrasoon. Wij kunnen daar niets mee, maar olifanten en walvissen wel.Misschien kunnen we daar wel wat mee. Niet op het niveau van dierlijk instinct, maar artistiek niveau. Deze geluiden kunnen we opnemen, en toch vertalen zodat we ze wel horen. Zo verander ik in deze muziek de geluiden die wij als mens niet horen in een soundscape waarvan je kan genieten.

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Portfolio - productions

Here is a handful of songs that I've been paid for

retro forest (commission)

Looping track made to create the feel of the client's digital world.

space song (commission)

Client requested tracks that compliment eachother like an A-and-B side. The Day version and Night version are both looping and have some variations in feel, namely instrumentation, tempo, theme.

Day version:

Night version:

graveyard stroll (commission)

A cute zombie takes a stroll across the graveyard, also looping.

IJstijd full production, with Music Video

recording engineer/mix/master by me, for Aethy

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Blog

These are some unfinished projects worth mentioning

Blog pages have yet to be imported :/

DARLI

Live audio tool for seemlessly going through multi-layered music during D&D or in installations, as if you were in a video game.

DataGauntlet

Open-source VR-Tracker-based wireless MIDI/OSC controller for your hands.

EMI

Highly personalized open-source MIDI controller.

Debut EP

Teasers and Designs.

DIY U87

Building my own condenser microphone.

DARLI

Live audio tool for seemlessly going through multi-layered music during D&D or in installations, as if you were in a video game.

DataGauntlet

Open-source VR-Tracker-based wireless MIDI/OSC controller for your hands.

EMI

Highly personalized open-source MIDI controller.

DIY U87

Building my own condenser microphone.